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both demos/seasons miss some critical death/reset barriers, making it easy to softlock the game by freefalling into the void below.

Thank you very much for playing our game! Sorry for the bad game experience.🥲 As a game we were developing for the first time and made in three days during gamejam, it was possible to overlook the obstacles and performance optimizations that affected the experience. I've revisited the demo and it does have these issues. I would find the students who were working with me at the time to solve them. Sorry again, I hope you can try other projects on my homepage, they should not have these problems, thank you very much for your feedback on our game!